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AI Insights · Timothy · July 2021

Top 5 Hypercasual Games on iOS in Kuwait Q2 2021

Explore the performance of the top 5 hypercasual games on iOS in Kuwait during Q2 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in Kuwait Q2 2021

In the second quarter of 2021, the hypercasual gaming sector on iOS in Kuwait showcased intriguing trends with notable performances from the top five games. Data from Sensor Tower reveals how these games fared in terms of downloads, revenue, and active users.

Hair Challenge by Rollic Games experienced a diverse quarter. Weekly downloads began strong with over 8K in mid-April, followed by a gradual decline, reaching around 2.8K by late June. Active users mirrored this trend, peaking at approximately 18.4K in early May and decreasing to 12.8K by the end of the quarter. The game saw a brief spike in revenue to $69 in the first week of June.

Paper Fold from AI Games FZ saw its highest weekly downloads at 7.9K in early May, subsequently tapering off to around 1.9K by the end of June. Active users followed a similar pattern, reaching a high of 25K in mid-May before settling at 8.3K by the quarter's close. Revenue was negligible, with only minor earnings recorded during the period.

Bridge Race by SUPERSONIC STUDIOS LTD maintained a stable presence, with weekly downloads peaking at 6.3K in early May and concluding at 1.8K in late June. Active users saw a rise to 16.6K mid-May, before reducing to about 9.8K by the quarter's end. Revenue had modest fluctuations, with the highest being $77 in mid-June.

Voodoo's Slice It All! showed an initial surge in downloads with over 11K in mid-April. However, this number dwindled to 856 by late June. Active users followed suit, starting at 15.6K in mid-April and dropping to 5.5K by the end of the quarter. Revenue remained low, with a peak of $114 recorded in mid-April.

Lastly, Count Masters: Crowd Runner 3D by Freeplay LLC, which launched during the quarter, saw an impressive climb in downloads, achieving nearly 12K in early June. Active users also increased significantly, reaching over 15K in early June. The game did not generate any reported revenue during this period.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021